This page governs Moves & Abilities. These are the moves that you may use on yourself, or other opponents in battle. Moves can be custom made, but they must be compatible with the character's current type. Player's can have a total of 4 moves at a time, but leveling up will grant a character to change any one of those 4 moves. Character's start off with 2 moves.
Damaging Moves[]
These are two types of damaging moves: Physical and Special.
Physical Moves are moves that involve standard melee attacks, physical strength or solid projectiles. The power behind these moves are determined by the Attack stat. Physical Strength attacks and Solid Projectiles cost PP to perform. Standard melee attacks deal the same damage as there is in the attack stat. For example: If your attack is 23, then you can deal 23 in damage. This does not cost PP to do.
Special Moves are moves that do not need necesarily contact and attack without physical force. The power behind these moves are determined by the Special Attack stat. These cost PP to perform.
Both types of damaging moves take away from the opponents HP. Abilities can be custom made, but they must follow this template:
Type | Cost/Damage | Required Attack/Sp. Attack |
---|---|---|
Basic | 20 | 5 |
Adept | 40 | 10 |
Powerful | 60 | 15 |
Ultimate | 80 | 20 |
Type Match-ups are also a factor in the damage given by damaging moves. If the damaging move you are using is super-effective against the opponent, then it hits with 25% more damage. If the damage move you are using is not very effective against the opponent, then it hits with 25% less damage. This also applies if two abilities collide.
Non-Damaging Moves[]
There are several types of non-damaging moves:
Status moves are moves that apply buffs or de-buffs to stats or apply states.
Buffs and De-buffs are moves that add to or subtract from the user's or the opponent's stats. States are certain conditions that the opponent or user is put under. Both buffs, de-buffs and states (with the exception of sleep and frozen) last 2 rounds.
These moves can be custom made, but buffs and de'buffs must follow this template:
Stats Affected | 20 PP Spent | 40 PP Spent | 60 PP Spent | 80 PP Spent |
---|---|---|---|---|
1 | 3 | 5 | 8 | 12 |
2 | 2 | 3 | 5 | 8 |
3 | x | 2 | 3 | 5 |
4 | x | x | 2 | 3 |
5 | x | x | x | 2 |
These are the States that can be applied:
Poison- The character is corrupted by a toxic poison. For every turn, 10% of their health is taken away from them
Burn- The character is set on fire. For every turn, 10% of their health is taken away from them
Paralyze- The character has a brief chance of not being able to move, and is all together made slower
Sleep- The character is asleep and cannot make their initial attack, but they wake up in time to react
Frozen- The character is frozen and cannot make their initial attack, but they thaw out in time to react
Confused- The user will sometimes do their attack in the wrong way and sometimes move in the wrong direction
Healing moves heal a character. The amount of PP spent determines the percentage of health healed. Healing moves must follow this template:
PP Used |
% HP Healed |
---|---|
20 | 10% |
40 | 25% |
60 | 50% |
80 | 75% |